VectorInput
VectorInput(
__namedParameters):Element
Defined in: src/components/controls/VectorInput/VectorInput.tsx:109
A grouped numeric input for Vec2, Vec3, and Vec4 vectors.
Used for position, rotation, scale, color channels, UV coordinates, bounding box extents, and more. Composes NumberInput with per-axis labels, optional color coding, and linked/unlinked proportional editing.
Parameters
__namedParameters
about?
string
accessKey?
string
aria-activedescendant?
string
Identifies the currently active element when DOM focus is on a composite widget, textbox, group, or application.
aria-atomic?
Booleanish
Indicates whether assistive technologies will present all, or only parts of, the changed region based on the change notifications defined by the aria-relevant attribute.
aria-autocomplete?
"none" | "inline" | "both" | "list"
Indicates whether inputting text could trigger display of one or more predictions of the user’s intended value for an input and specifies how predictions would be presented if they are made.
aria-braillelabel?
string
Defines a string value that labels the current element, which is intended to be converted into Braille.
See
aria-label.
aria-brailleroledescription?
string
Defines a human-readable, author-localized abbreviated description for the role of an element, which is intended to be converted into Braille.
See
aria-roledescription.
aria-busy?
Booleanish
aria-checked?
boolean | "mixed" | "false" | "true"
Indicates the current “checked” state of checkboxes, radio buttons, and other widgets.
See
- aria-pressed
- aria-selected.
aria-colcount?
number
Defines the total number of columns in a table, grid, or treegrid.
See
aria-colindex.
aria-colindex?
number
Defines an element’s column index or position with respect to the total number of columns within a table, grid, or treegrid.
See
- aria-colcount
- aria-colspan.
aria-colindextext?
string
Defines a human readable text alternative of aria-colindex.
See
aria-rowindextext.
aria-colspan?
number
Defines the number of columns spanned by a cell or gridcell within a table, grid, or treegrid.
See
- aria-colindex
- aria-rowspan.
aria-controls?
string
Identifies the element (or elements) whose contents or presence are controlled by the current element.
See
aria-owns.
aria-current?
boolean | "page" | "false" | "true" | "step" | "location" | "date" | "time"
Indicates the element that represents the current item within a container or set of related elements.
aria-describedby?
string
Identifies the element (or elements) that describes the object.
See
aria-labelledby
aria-description?
string
Defines a string value that describes or annotates the current element.
See
related aria-describedby.
aria-details?
string
Identifies the element that provides a detailed, extended description for the object.
See
aria-describedby.
aria-disabled?
Booleanish
Indicates that the element is perceivable but disabled, so it is not editable or otherwise operable.
See
- aria-hidden
- aria-readonly.
aria-dropeffect?
"link" | "none" | "copy" | "move" | "execute" | "popup"
Indicates what functions can be performed when a dragged object is released on the drop target.
aria-errormessage?
string
Identifies the element that provides an error message for the object.
See
- aria-invalid
- aria-describedby.
aria-expanded?
Booleanish
Indicates whether the element, or another grouping element it controls, is currently expanded or collapsed.
aria-flowto?
string
Identifies the next element (or elements) in an alternate reading order of content which, at the user’s discretion, allows assistive technology to override the general default of reading in document source order.
aria-grabbed?
Booleanish
Indicates an element’s “grabbed” state in a drag-and-drop operation.
aria-haspopup?
boolean | "grid" | "listbox" | "menu" | "false" | "true" | "dialog" | "tree"
Indicates the availability and type of interactive popup element, such as menu or dialog, that can be triggered by an element.
aria-hidden?
Booleanish
Indicates whether the element is exposed to an accessibility API.
See
aria-disabled.
aria-invalid?
boolean | "false" | "true" | "grammar" | "spelling"
Indicates the entered value does not conform to the format expected by the application.
See
aria-errormessage.
aria-keyshortcuts?
string
Indicates keyboard shortcuts that an author has implemented to activate or give focus to an element.
aria-label?
string
Defines a string value that labels the current element.
See
aria-labelledby.
aria-labelledby?
string
Identifies the element (or elements) that labels the current element.
See
aria-describedby.
aria-level?
number
Defines the hierarchical level of an element within a structure.
aria-live?
"off" | "assertive" | "polite"
Indicates that an element will be updated, and describes the types of updates the user agents, assistive technologies, and user can expect from the live region.
aria-modal?
Booleanish
Indicates whether an element is modal when displayed.
aria-multiline?
Booleanish
Indicates whether a text box accepts multiple lines of input or only a single line.
aria-multiselectable?
Booleanish
Indicates that the user may select more than one item from the current selectable descendants.
aria-orientation?
"horizontal" | "vertical"
Indicates whether the element’s orientation is horizontal, vertical, or unknown/ambiguous.
aria-owns?
string
Identifies an element (or elements) in order to define a visual, functional, or contextual parent/child relationship between DOM elements where the DOM hierarchy cannot be used to represent the relationship.
See
aria-controls.
aria-placeholder?
string
Defines a short hint (a word or short phrase) intended to aid the user with data entry when the control has no value. A hint could be a sample value or a brief description of the expected format.
aria-posinset?
number
Defines an element’s number or position in the current set of listitems or treeitems. Not required if all elements in the set are present in the DOM.
See
aria-setsize.
aria-pressed?
boolean | "mixed" | "false" | "true"
Indicates the current “pressed” state of toggle buttons.
See
- aria-checked
- aria-selected.
aria-readonly?
Booleanish
Indicates that the element is not editable, but is otherwise operable.
See
aria-disabled.
aria-relevant?
"text" | "all" | "additions" | "additions removals" | "additions text" | "removals" | "removals additions" | "removals text" | "text additions" | "text removals"
Indicates what notifications the user agent will trigger when the accessibility tree within a live region is modified.
See
aria-atomic.
aria-required?
Booleanish
Indicates that user input is required on the element before a form may be submitted.
aria-roledescription?
string
Defines a human-readable, author-localized description for the role of an element.
aria-rowcount?
number
Defines the total number of rows in a table, grid, or treegrid.
See
aria-rowindex.
aria-rowindex?
number
Defines an element’s row index or position with respect to the total number of rows within a table, grid, or treegrid.
See
- aria-rowcount
- aria-rowspan.
aria-rowindextext?
string
Defines a human readable text alternative of aria-rowindex.
See
aria-colindextext.
aria-rowspan?
number
Defines the number of rows spanned by a cell or gridcell within a table, grid, or treegrid.
See
- aria-rowindex
- aria-colspan.
aria-selected?
Booleanish
Indicates the current “selected” state of various widgets.
See
- aria-checked
- aria-pressed.
aria-setsize?
number
Defines the number of items in the current set of listitems or treeitems. Not required if all elements in the set are present in the DOM.
See
aria-posinset.
aria-sort?
"none" | "ascending" | "descending" | "other"
Indicates if items in a table or grid are sorted in ascending or descending order.
aria-valuemax?
number
Defines the maximum allowed value for a range widget.
aria-valuemin?
number
Defines the minimum allowed value for a range widget.
aria-valuenow?
number
Defines the current value for a range widget.
See
aria-valuetext.
aria-valuetext?
string
Defines the human readable text alternative of aria-valuenow for a range widget.
autoCapitalize?
"none" | string & object | "off" | "on" | "sentences" | "words" | "characters"
autoCorrect?
string
autoFocus?
boolean
autoSave?
string
axisColors?
string[]
Custom axis colors (when colorPreset is “custom”).
Array of CSS color strings, length must match dimension.
axisLabels?
string[]
Custom axis labels (when labelPreset is “custom”).
Array length must match dimension.
children?
ReactNode
className?
string
Additional CSS class names
color?
string
colorPreset?
VectorColorPreset = 'spatial'
Color coding for axis labels.
Default
"spatial"content?
string
contentEditable?
"inherit" | Booleanish | "plaintext-only"
contextMenu?
string
dangerouslySetInnerHTML?
{ __html: string | TrustedHTML; }
dangerouslySetInnerHTML.__html
string | TrustedHTML
datatype?
string
defaultChecked?
boolean
defaultLinked?
boolean = false
Whether axes are linked by default.
Default
falsedefaultValue?
number[]
Default vector value (uncontrolled).
dimension?
VectorDimension = 3
Number of vector components.
Default
3dir?
string
direction?
"column" | "row" = 'row'
Layout direction.
Default
"row"disabled?
boolean = false
Whether the vector input is disabled.
Default
falsedraggable?
Booleanish
enterKeyHint?
"search" | "next" | "enter" | "done" | "go" | "previous" | "send"
error?
boolean = false
Error state.
Default
falseerrorMessage?
string
Error message.
exportparts?
string
See
https://developer.mozilla.org/en-US/docs/Web/HTML/Global_attributes/exportparts
gap?
number = 2
Gap between axis inputs in pixels.
Default
2helperText?
string
Helper text displayed below.
hidden?
boolean
id?
string
Unique identifier for the component
inert?
boolean
See
https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/inert
inlist?
any
inputMode?
"search" | "text" | "none" | "tel" | "url" | "email" | "numeric" | "decimal"
Hints at the type of data that might be entered by the user while editing the element or its contents
See
https://html.spec.whatwg.org/multipage/interaction.html#input-modalities:-the-inputmode-attribute
is?
string
Specify that a standard HTML element should behave like a defined custom built-in element
See
https://html.spec.whatwg.org/multipage/custom-elements.html#attr-is
itemID?
string
itemProp?
string
itemRef?
string
itemScope?
boolean
itemType?
string
label?
string
Label displayed above the vector input.
labelPreset?
VectorLabelPreset = 'xyz'
Axis label preset.
Default
"xyz"lang?
string
largeStep?
number
Step size when Ctrl is held (large steps).
linked?
boolean
Whether axes are linked (controlled).
max?
number
Maximum allowed value (applies to all axes).
min?
number
Minimum allowed value (applies to all axes).
nonce?
string
onAbort?
ReactEventHandler<HTMLDivElement>
onAbortCapture?
ReactEventHandler<HTMLDivElement>
onAnimationEnd?
AnimationEventHandler<HTMLDivElement>
onAnimationEndCapture?
AnimationEventHandler<HTMLDivElement>
onAnimationIteration?
AnimationEventHandler<HTMLDivElement>
onAnimationIterationCapture?
AnimationEventHandler<HTMLDivElement>
onAnimationStart?
AnimationEventHandler<HTMLDivElement>
onAnimationStartCapture?
AnimationEventHandler<HTMLDivElement>
onAuxClick?
MouseEventHandler<HTMLDivElement>
onAuxClickCapture?
MouseEventHandler<HTMLDivElement>
onBeforeInput?
InputEventHandler<HTMLDivElement>
onBeforeInputCapture?
InputEventHandler<HTMLDivElement>
onBeforeToggle?
ToggleEventHandler<HTMLDivElement>
onBlur?
FocusEventHandler<HTMLDivElement>
onBlurCapture?
FocusEventHandler<HTMLDivElement>
onCanPlay?
ReactEventHandler<HTMLDivElement>
onCanPlayCapture?
ReactEventHandler<HTMLDivElement>
onCanPlayThrough?
ReactEventHandler<HTMLDivElement>
onCanPlayThroughCapture?
ReactEventHandler<HTMLDivElement>
onChange?
(value, axisIndex) => void
Callback when any axis value changes.
onChangeCapture?
ChangeEventHandler<HTMLDivElement, Element>
onChangeComplete?
(value) => void
Callback when editing is committed (blur, Enter).
onClick?
MouseEventHandler<HTMLDivElement>
onClickCapture?
MouseEventHandler<HTMLDivElement>
onCompositionEnd?
CompositionEventHandler<HTMLDivElement>
onCompositionEndCapture?
CompositionEventHandler<HTMLDivElement>
onCompositionStart?
CompositionEventHandler<HTMLDivElement>
onCompositionStartCapture?
CompositionEventHandler<HTMLDivElement>
onCompositionUpdate?
CompositionEventHandler<HTMLDivElement>
onCompositionUpdateCapture?
CompositionEventHandler<HTMLDivElement>
onContextMenu?
MouseEventHandler<HTMLDivElement>
onContextMenuCapture?
MouseEventHandler<HTMLDivElement>
onCopy?
ClipboardEventHandler<HTMLDivElement>
onCopyCapture?
ClipboardEventHandler<HTMLDivElement>
onCut?
ClipboardEventHandler<HTMLDivElement>
onCutCapture?
ClipboardEventHandler<HTMLDivElement>
onDoubleClick?
MouseEventHandler<HTMLDivElement>
onDoubleClickCapture?
MouseEventHandler<HTMLDivElement>
onDrag?
DragEventHandler<HTMLDivElement>
onDragCapture?
DragEventHandler<HTMLDivElement>
onDragEnd?
DragEventHandler<HTMLDivElement>
onDragEndCapture?
DragEventHandler<HTMLDivElement>
onDragEnter?
DragEventHandler<HTMLDivElement>
onDragEnterCapture?
DragEventHandler<HTMLDivElement>
onDragExit?
DragEventHandler<HTMLDivElement>
onDragExitCapture?
DragEventHandler<HTMLDivElement>
onDragLeave?
DragEventHandler<HTMLDivElement>
onDragLeaveCapture?
DragEventHandler<HTMLDivElement>
onDragOver?
DragEventHandler<HTMLDivElement>
onDragOverCapture?
DragEventHandler<HTMLDivElement>
onDragStart?
DragEventHandler<HTMLDivElement>
onDragStartCapture?
DragEventHandler<HTMLDivElement>
onDrop?
DragEventHandler<HTMLDivElement>
onDropCapture?
DragEventHandler<HTMLDivElement>
onDurationChange?
ReactEventHandler<HTMLDivElement>
onDurationChangeCapture?
ReactEventHandler<HTMLDivElement>
onEmptied?
ReactEventHandler<HTMLDivElement>
onEmptiedCapture?
ReactEventHandler<HTMLDivElement>
onEncrypted?
ReactEventHandler<HTMLDivElement>
onEncryptedCapture?
ReactEventHandler<HTMLDivElement>
onEnded?
ReactEventHandler<HTMLDivElement>
onEndedCapture?
ReactEventHandler<HTMLDivElement>
onError?
ReactEventHandler<HTMLDivElement>
onErrorCapture?
ReactEventHandler<HTMLDivElement>
onFocus?
FocusEventHandler<HTMLDivElement>
onFocusCapture?
FocusEventHandler<HTMLDivElement>
onGotPointerCapture?
PointerEventHandler<HTMLDivElement>
onGotPointerCaptureCapture?
PointerEventHandler<HTMLDivElement>
onInput?
InputEventHandler<HTMLDivElement>
onInputCapture?
InputEventHandler<HTMLDivElement>
onInvalid?
ReactEventHandler<HTMLDivElement>
onInvalidCapture?
ReactEventHandler<HTMLDivElement>
onKeyDown?
KeyboardEventHandler<HTMLDivElement>
onKeyDownCapture?
KeyboardEventHandler<HTMLDivElement>
onKeyPress?
KeyboardEventHandler<HTMLDivElement>
onKeyPressCapture?
KeyboardEventHandler<HTMLDivElement>
onKeyUp?
KeyboardEventHandler<HTMLDivElement>
onKeyUpCapture?
KeyboardEventHandler<HTMLDivElement>
onLinkedChange?
(linked) => void
Callback when linked state changes.
onLoad?
ReactEventHandler<HTMLDivElement>
onLoadCapture?
ReactEventHandler<HTMLDivElement>
onLoadedData?
ReactEventHandler<HTMLDivElement>
onLoadedDataCapture?
ReactEventHandler<HTMLDivElement>
onLoadedMetadata?
ReactEventHandler<HTMLDivElement>
onLoadedMetadataCapture?
ReactEventHandler<HTMLDivElement>
onLoadStart?
ReactEventHandler<HTMLDivElement>
onLoadStartCapture?
ReactEventHandler<HTMLDivElement>
onLostPointerCapture?
PointerEventHandler<HTMLDivElement>
onLostPointerCaptureCapture?
PointerEventHandler<HTMLDivElement>
onMouseDown?
MouseEventHandler<HTMLDivElement>
onMouseDownCapture?
MouseEventHandler<HTMLDivElement>
onMouseEnter?
MouseEventHandler<HTMLDivElement>
onMouseLeave?
MouseEventHandler<HTMLDivElement>
onMouseMove?
MouseEventHandler<HTMLDivElement>
onMouseMoveCapture?
MouseEventHandler<HTMLDivElement>
onMouseOut?
MouseEventHandler<HTMLDivElement>
onMouseOutCapture?
MouseEventHandler<HTMLDivElement>
onMouseOver?
MouseEventHandler<HTMLDivElement>
onMouseOverCapture?
MouseEventHandler<HTMLDivElement>
onMouseUp?
MouseEventHandler<HTMLDivElement>
onMouseUpCapture?
MouseEventHandler<HTMLDivElement>
onPaste?
ClipboardEventHandler<HTMLDivElement>
onPasteCapture?
ClipboardEventHandler<HTMLDivElement>
onPause?
ReactEventHandler<HTMLDivElement>
onPauseCapture?
ReactEventHandler<HTMLDivElement>
onPlay?
ReactEventHandler<HTMLDivElement>
onPlayCapture?
ReactEventHandler<HTMLDivElement>
onPlaying?
ReactEventHandler<HTMLDivElement>
onPlayingCapture?
ReactEventHandler<HTMLDivElement>
onPointerCancel?
PointerEventHandler<HTMLDivElement>
onPointerCancelCapture?
PointerEventHandler<HTMLDivElement>
onPointerDown?
PointerEventHandler<HTMLDivElement>
onPointerDownCapture?
PointerEventHandler<HTMLDivElement>
onPointerEnter?
PointerEventHandler<HTMLDivElement>
onPointerLeave?
PointerEventHandler<HTMLDivElement>
onPointerMove?
PointerEventHandler<HTMLDivElement>
onPointerMoveCapture?
PointerEventHandler<HTMLDivElement>
onPointerOut?
PointerEventHandler<HTMLDivElement>
onPointerOutCapture?
PointerEventHandler<HTMLDivElement>
onPointerOver?
PointerEventHandler<HTMLDivElement>
onPointerOverCapture?
PointerEventHandler<HTMLDivElement>
onPointerUp?
PointerEventHandler<HTMLDivElement>
onPointerUpCapture?
PointerEventHandler<HTMLDivElement>
onProgress?
ReactEventHandler<HTMLDivElement>
onProgressCapture?
ReactEventHandler<HTMLDivElement>
onRateChange?
ReactEventHandler<HTMLDivElement>
onRateChangeCapture?
ReactEventHandler<HTMLDivElement>
onReset?
ReactEventHandler<HTMLDivElement>
onResetCapture?
ReactEventHandler<HTMLDivElement>
onScroll?
UIEventHandler<HTMLDivElement>
onScrollCapture?
UIEventHandler<HTMLDivElement>
onScrollEnd?
UIEventHandler<HTMLDivElement>
onScrollEndCapture?
UIEventHandler<HTMLDivElement>
onSeeked?
ReactEventHandler<HTMLDivElement>
onSeekedCapture?
ReactEventHandler<HTMLDivElement>
onSeeking?
ReactEventHandler<HTMLDivElement>
onSeekingCapture?
ReactEventHandler<HTMLDivElement>
onSelect?
ReactEventHandler<HTMLDivElement>
onSelectCapture?
ReactEventHandler<HTMLDivElement>
onStalled?
ReactEventHandler<HTMLDivElement>
onStalledCapture?
ReactEventHandler<HTMLDivElement>
onSubmit?
SubmitEventHandler<HTMLDivElement>
onSubmitCapture?
SubmitEventHandler<HTMLDivElement>
onSuspend?
ReactEventHandler<HTMLDivElement>
onSuspendCapture?
ReactEventHandler<HTMLDivElement>
onTimeUpdate?
ReactEventHandler<HTMLDivElement>
onTimeUpdateCapture?
ReactEventHandler<HTMLDivElement>
onToggle?
ToggleEventHandler<HTMLDivElement>
onTouchCancel?
TouchEventHandler<HTMLDivElement>
onTouchCancelCapture?
TouchEventHandler<HTMLDivElement>
onTouchEnd?
TouchEventHandler<HTMLDivElement>
onTouchEndCapture?
TouchEventHandler<HTMLDivElement>
onTouchMove?
TouchEventHandler<HTMLDivElement>
onTouchMoveCapture?
TouchEventHandler<HTMLDivElement>
onTouchStart?
TouchEventHandler<HTMLDivElement>
onTouchStartCapture?
TouchEventHandler<HTMLDivElement>
onTransitionCancel?
TransitionEventHandler<HTMLDivElement>
onTransitionCancelCapture?
TransitionEventHandler<HTMLDivElement>
onTransitionEnd?
TransitionEventHandler<HTMLDivElement>
onTransitionEndCapture?
TransitionEventHandler<HTMLDivElement>
onTransitionRun?
TransitionEventHandler<HTMLDivElement>
onTransitionRunCapture?
TransitionEventHandler<HTMLDivElement>
onTransitionStart?
TransitionEventHandler<HTMLDivElement>
onTransitionStartCapture?
TransitionEventHandler<HTMLDivElement>
onVolumeChange?
ReactEventHandler<HTMLDivElement>
onVolumeChangeCapture?
ReactEventHandler<HTMLDivElement>
onWaiting?
ReactEventHandler<HTMLDivElement>
onWaitingCapture?
ReactEventHandler<HTMLDivElement>
onWheel?
WheelEventHandler<HTMLDivElement>
onWheelCapture?
WheelEventHandler<HTMLDivElement>
part?
string
See
https://developer.mozilla.org/en-US/docs/Web/HTML/Global_attributes/part
popover?
"" | "auto" | "manual" | "hint"
popoverTarget?
string
popoverTargetAction?
"hide" | "show" | "toggle"
precision?
number
Number of decimal places.
Default
2precisionStep?
number
Step size when Shift is held (precision mode).
prefix?
string
property?
string
radioGroup?
string
ref?
Ref<HTMLDivElement>
rel?
string
resource?
string
results?
number
rev?
string
role?
AriaRole
security?
string
showLink?
boolean = false
Whether to show the lock/link proportions toggle.
Default
falsesize?
Size = 'md'
Component size using standard library sizing.
Default
"md"slot?
string
spellCheck?
Booleanish
step?
number
Step size for value increments.
Default
1style?
CSSProperties
Custom inline styles
suppressContentEditableWarning?
boolean
suppressHydrationWarning?
boolean
tabIndex?
number
testId?
string
Test identifier for automated testing
title?
string
translate?
"yes" | "no"
typeof?
string
unit?
string
Unit suffix displayed in each input (e.g., “px”, “deg”, ”%“).
unselectable?
"off" | "on"
value?
number[]
Current vector value (controlled).
Array length must match dimension.
vocab?
string
Returns
Element
Example
<VectorInput label="Position" value={[0, 0, 0]} onChange={(val) => setPosition(val)} unit="px"/>