quaternionToEuler
quaternionToEuler(
qx,qy,qz,qw):GizmoOrientation
Defined in: src/components/editor/ViewportGizmo/gizmoMath.ts:314
Convert quaternion [x, y, z, w] to Euler representation (YXZ order, degrees).
Utility for Three.js integration where camera.quaternion is available.
Parameters
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