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quaternionToEuler

quaternionToEuler(qx, qy, qz, qw): GizmoOrientation

Defined in: src/components/editor/ViewportGizmo/gizmoMath.ts:310

Convert quaternion [x, y, z, w] to Euler representation (YXZ order, degrees). Utility for Three.js integration where camera.quaternion is available.

Parameters

qx

number

qy

number

qz

number

qw

number

Returns

GizmoOrientation