eulerToRotationMatrix
eulerToRotationMatrix(
yaw,pitch,roll?): [Vec3,Vec3,Vec3]
Defined in: src/components/editor/ViewportGizmo/gizmoMath.ts:33
Build a 3×3 rotation matrix from Euler angles (YXZ intrinsic order). Matches Three.js default Euler order.
Parameters
yaw
number
Y-axis rotation in degrees
pitch
number
X-axis rotation in degrees
roll?
number = 0
Z-axis rotation in degrees
Returns
[right, up, forward] basis vectors (columns of rotation matrix)